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Professional Techniques for Video Game Writing
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Professional Techniques for Video Game Writing

Book Details

Format Hardback or Cased Book
ISBN-10 0367184788
ISBN-13 9780367184780
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 28th, 2020
Print length 318 Pages
Weight 662 grams
Dimensions 16.20 x 24.00 x 2.70 cms
Product Classification: NoneDigital animation
Ksh 24,300.00
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A book by game writers, for game writers. Insightful discussion of game writing issues matched with many excellent examples and helpful exercises. Serve as an excellent addition to the library of any game writer-current, or prospective.

This second edition of Professional Techniques for Video Game Writing is updated with new chapters and new authors, but it’s still a no-nonsense guide to the professional craft of writing for video games. Not only does the text cover story and narrative elements, but it also addresses dialogue, documentation, and strategy guides. Seasoned video game writers each address a different topic, including the best way to break into the video game industry, how to be an efficient part of a team, and the principles of narrative design. The book also offers script samples, technical writing advice, effective writing tips, and suggestions for how to innovate in game narrative.

Key Features

  • Comprehensive enough for veterans and accessible enough for novices
  • Goes into detail about how to write tutorials, script doctoring, and writing for AAA games
  • Delivers invaluable experiences directly from writers in the games industry
    • Full of practical advice from industry pros on how to get a job, and then how to get the job done
  • Author Bio

    Wendy Despain

    has more than two decades of experience spearheading digital media projects. She has worked with teams around the world as a writer, narrative designer, producer, and consultant on interactive experiences ranging from video games to augmented reality. She’s worked with EA, Disney, Ubisoft, Cartoon Network, PBS, Marvel, and Wargaming. Currently, she’s a Production Director at ArenaNet, makers of the Guild Wars

    franchise.

    Her books include:

    • Writing For Videogame Genres: From FPS to RPG
    • Talking to Artists/Talking to Programmers

    100 Principles of Game Design


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