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Program Arcade Games
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Program Arcade Games : With Python and Pygame

4th ed.

Book Details

Format Paperback / Softback
ISBN-10 1484217896
ISBN-13 9781484217894
Edition 4th ed.
Publisher APress
Imprint APress
Country of Manufacture US
Country of Publication GB
Publication Date Dec 28th, 2015
Print length 392 Pages
Weight 774 grams
Dimensions 18.10 x 25.70 x 2.60 cms
Ksh 9,900.00 Werezi Extended Catalogue

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Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn:How to create quiz gamesHow to integrate and start using graphicsHow to animate graphicsHow to integrate and use game controllersHow to add sound and bit-mapped graphicsHow to build grid-based gamesAudience

Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.

After reading and using this book, you''ll be able to learn to program and build simple arcade game applications using one of today''s most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today''s most popular mobile and tablet platforms.

You''ll learn:

  • How to create quiz games
  • How to integrate and start using graphics
  • How to animate graphics
  • How to integrate and use game controllers
  • How to add sound and bit-mapped graphics
  • How to build grid-based games

Audience
This book assumes no prior programming knowledge.  

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