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Real-Time Rendering
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Real-Time Rendering : Computer Graphics with Control Engineering

Book Details

Format Hardback or Cased Book
ISBN-10 1466583592
ISBN-13 9781466583597
Publisher Taylor & Francis Inc
Imprint CRC Press Inc
Country of Manufacture US
Country of Publication GB
Publication Date Oct 14th, 2013
Print length 223 Pages
Weight 462 grams
Dimensions 23.80 x 16.00 x 1.80 cms
Product Classification: Graphical & digital media applications
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This book presents an innovative approach to the perennial problem of resource optimization in real-time computer graphics. It proposes a flexible control system framework for real-time rendering using data-driven model and model-less estimation techniques with various controller options. It is shown in this book that the output of such a technology is better accuracy in terms of frame rate control when compared to other techniques in existing research. The book introduces the reader to the concepts of how control systems can be adopted in the context of real-time computer graphics through relatively easy to understand content.

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.

Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:

  • Explains how control systems work with real-time computer graphics
  • Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process
  • Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques
  • Uses real-world data from rendering applications in proof-of-concept experiments
  • Compares the proposed solution to existing techniques
  • Provides practical details on implementation, including references to tools and source code

This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.


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