Real-Time Rendering : Computer Graphics with Control Engineering
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This book presents an innovative approach to the perennial problem of resource optimization in real-time computer graphics. It proposes a flexible control system framework for real-time rendering using data-driven model and model-less estimation techniques with various controller options. It is shown in this book that the output of such a technology is better accuracy in terms of frame rate control when compared to other techniques in existing research. The book introduces the reader to the concepts of how control systems can be adopted in the context of real-time computer graphics through relatively easy to understand content.
Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering.
Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book:
This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.
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