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Real-Time Shading
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Book Details

Format Hardback or Cased Book
ISBN-10 1568811802
ISBN-13 9781568811802
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture US
Country of Publication GB
Publication Date Jun 26th, 2002
Print length 376 Pages
Weight 622 grams
Ksh 26,100.00
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This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past them by, can use as a tutorial to catch back up. It is helpful for anyone who wants to use real-timeshading.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.

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