Real-Time Shading
Book Details
Format
Hardback or Cased Book
ISBN-10
1568811802
ISBN-13
9781568811802
Publisher
Taylor & Francis Inc
Imprint
A K Peters
Country of Manufacture
US
Country of Publication
GB
Publication Date
Jun 26th, 2002
Print length
376 Pages
Weight
622 grams
Product Classification:
Graphical & digital media applicationsComputer programming / software development
Ksh 26,100.00
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This book serves as a primer and a repository for the off-the-wall algorithms and techniques, and is an instrument that those in computer graphics, who may have felt the field has past them by, can use as a tutorial to catch back up. It is helpful for anyone who wants to use real-timeshading.
This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern PC graphics accelerators.
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