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Real-Time Visual Effects for Game Programming
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Real-Time Visual Effects for Game Programming

Softcover reprint of the original 1st ed. 2015

Book Details

Format Paperback / softback
ISBN-10 9811013489
ISBN-13 9789811013485
Edition Softcover reprint of the original 1st ed. 2015
Publisher Springer Verlag, Singapore
Imprint Springer Verlag, Singapore
Country of Manufacture SG
Country of Publication GB
Publication Date Oct 23rd, 2016
Print length 227 Pages
KSh 16,200.00
Currently unavailable 0 in stock

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Get Real-Time Visual Effects for Game Programming by Chang-Hun Kim, Shin-Jin Kang at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Springer Verlag, Singapore and it has 227 pages.

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