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Resolving the Gamer''s Dilemma
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Resolving the Gamer''s Dilemma : Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia

1st ed. 2016

Book Details

Format Hardback or Cased Book
ISBN-10 3319465945
ISBN-13 9783319465944
Edition 1st ed. 2016
Publisher Springer International Publishing AG
Imprint Palgrave Macmillan
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 23rd, 2016
Print length 139 Pages
Ksh 9,000.00
Werezi Extended Catalogue 0 in stock

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This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia.
This book explores the gamer''s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. 

This book provides an incredibly thorough and systematic analysis and evaluation of the gamer''s dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.


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