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Roguelike
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Roguelike

Book Details

Format Paperback / Softback
ISBN-10 1487007817
ISBN-13 9781487007812
Publisher House of Anansi Press Ltd ,Canada
Imprint House of Anansi Press Ltd ,Canada
Country of Manufacture CA
Country of Publication GB
Publication Date May 21st, 2020
Print length 96 Pages
Weight 160 grams
Dimensions 21.60 x 13.90 x 1.20 cms
Product Classification: Poetry by individual poets
Ksh 2,700.00
Re-Printing 0 in stock

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Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection. Mathew Henderson’s Roguelike, the much-anticipated follow-up to his acclaimed 2012 debut The Lease, melds the unique online vocabulary, culture, and logic of video games with family and addiction narratives, specifically the poet’s relationship with his mother and her struggle with narcotics. The resulting poems are arresting and fresh, mining game mythology, fantasy, and family history, while exploring the rich connection between video gaming and notions of addiction, repetition, storytelling, and escapism. Though the poems are largely narrative, ultimately Roguelike is less about stories themselves than it is about the psychological and emotional forces that define how and why we make them — how we’re all moved to shape the disparate and seemingly unconnected events of our lives into something meaningful, to make sense of the past and the present through storytelling.

Mathew Henderson explores with remarkable insight the unique logics of video games and addiction in his much-anticipated sophomore poetry collection.

Mathew Henderson’s Roguelike, the much-anticipated follow-up to his acclaimed 2012 debut The Lease, melds the unique online vocabulary, culture, and logic of video games with family and addiction narratives, specifically the poet’s relationship with his mother and her struggle with narcotics. The resulting poems are arresting and fresh, mining game mythology, fantasy, and family history, while exploring the rich connection between video gaming and notions of addiction, repetition, storytelling, and escapism.

Though the poems are largely narrative, ultimately Roguelike is less about stories themselves than it is about the psychological and emotional forces that define how and why we make them — how we’re all moved to shape the disparate and seemingly unconnected events of our lives into something meaningful, to make sense of the past and the present through storytelling.


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