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Roguelike Development with JavaScript
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Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 1484260589
ISBN-13 9781484260586
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 26th, 2020
Print length 322 Pages
Ksh 9,000.00
Werezi Extended Catalogue 0 in stock

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Go on an adventure and build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, you’ll go through all the steps to build a small, fun, playable web roguelite game. The author will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game. Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You’ll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you’ll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and often mobile. After reading this book, you’ll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects. What You Will LearnMake use of procedural generation for dungeons, mazes, monsters, and treasurePick up skills to use Phaser to build gamesImplement turn-based mechanicsUse tile-based graphics Who This Book Is For  Game developers who want to build something fun and who have at least some prior JavaScript programming experience.

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