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Seeing Between the Pixels
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Seeing Between the Pixels : Pictures in Interactive Systems

Softcover reprint of the original 1st ed. 1997

Book Details

Format Paperback / Softback
ISBN-10 3642643701
ISBN-13 9783642643705
Edition Softcover reprint of the original 1st ed. 1997
Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Country of Manufacture GB
Country of Publication GB
Publication Date Dec 22nd, 2011
Print length 380 Pages
Ksh 8,100.00
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Pictures are at the heart of how we communicate with computers, emblematic of our cur­ rent fascination with multimedia and web-based computing. In an attempt to understand pictures, perhaps the most fundamental question we can ask is, "What is a picture?"
Pictures are at the heart of how we communicate with computers, emblematic of our cur­ rent fascination with multimedia and web-based computing. Nevertheless, most of us know far less about pictures and the way in which they work than we know about the text that often accompanies them. In an attempt to understand pictures, perhaps the most fundamental question we can ask is, "What is a picture?" What is it that objects as di­ verse as icons, bar charts, paintings, and photographs have in common that makes us refer to all of them as pictures? And what is it about pictures that convinces us to use them instead of, or in addition to, text? We often talk about how pictures "depict" things. But, even the process of depiction seems to differ from one picture to another. On a computer, we may use a paint system to guide a virtual brush over the screen, a video camera to capture a live image, a spread­ sheet to automatically generate a corresponding bar chart, or a rendering system that models the interactions of synthetic lights, objects, and cameras. Is there some un­ derlying property that these processes all share? Computer scientists are used to thinking of pictures in terms of their representation: an array of pixels, a list or hierarchy of graphics primitives, or even a program written in a language such as PostScript.

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