Serious Games and Innovation Gains : Think Innovation through Games
Book Details
Format
Hardback or Cased Book
Book Series
ISTE Invoiced
ISBN-10
1836690142
ISBN-13
9781836690146
Publisher
ISTE Ltd
Imprint
ISTE Ltd
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jul 8th, 2025
Print length
320 Pages
Product Classification:
Business & management
Ksh 23,750.00
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Over the past thirty years or so, serious games, gaming and playful activities have come to occupy an important place in organizations. While this phenomenon is an ancient one, the use of games for serious purposes has become widespread over the last two centuries, and their development has been exponential, stimulated by that of information technologies. As a result, it has become necessary to understand the specificities of these games and play activities in order to innovate and create value within organizations. For this reason, this book aims to enlighten the reader on their variety, their specific features and what they can bring to an organization. Serious Games and Innovation Gains first uncovers the history of these kinds of games and play, their main characteristics and what they can bring in terms of a vision of the future. Above all, this book explores how these games and forms of play can be implemented, especially in areas such as progressive development, education, agility support, academic research, as well as military thinking, cyber defense or knowledge base building contexts.
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