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Serious Games for Global Education : Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom - New

By: (Author) Claudia Muller , (Series editor) Carmen Becker

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Ksh 9,300.00

Format: Hardback or Cased Book

ISBN-10: 3631734700

ISBN-13: 9783631734704

Edition: New

Series: Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy – content- and learner-oriented

Publisher: Peter Lang AG

Imprint: Peter Lang AG

Country of Manufacture: DE

Country of Publication: GB

Publication Date: Dec 1st, 2017

Print length: 296 Pages

Weight: 482 grams

Dimensions (height x width x thickness): 15.70 x 21.50 x 2.40 cms

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The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.

In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.


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