Shard Cinema
Book Details
Format
Paperback / Softback
ISBN-10
1910924911
ISBN-13
9781910924914
Publisher
Watkins Media Limited
Imprint
Repeater Books
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jun 15th, 2017
Print length
336 Pages
Weight
312 grams
Dimensions
12.70 x 19.70 x 2.20 cms
Product Classification:
Films, cinema
Ksh 1,700.00
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From cinemas, televisions and DVDs to phone screens, live streams and youtube clips - how has our relationship with the moving image changed in the digital age?
Shard Cinema tells an expansive story of how moving images have changed in the last three decades, and how they have changed us along with them, rewiring the ways we watch, fight, and navigate an unsteady world.
In a set of interrelated essays that range from the writings of early factory workers to the distributed sight of contemporary surveillance, Williams argues for deep links between the images we see and the hidden labors frozen into them, exploring how even the apparently trivial or spectacular carries unique opportunities to detect the processes and social frictions of their making. Spanning film, video games, radical history, architecture, visual effects, and war, the book crosses the twentieth century into our present to confront a new order of seeing and making that slowly took shape: the composite image, where no clean distinction can be made between production and post-production, filmed and animated, material and digital. Giving equal ground to costly blockbusters, shaky riot footage, disaster photography, and early cinema, Williams leads us from the computer-generated “shards” of particles and debris to the broken phones screen on which we watch these digital storms, looking for the unexpected histories lived in the interval between.
In a set of interrelated essays that range from the writings of early factory workers to the distributed sight of contemporary surveillance, Williams argues for deep links between the images we see and the hidden labors frozen into them, exploring how even the apparently trivial or spectacular carries unique opportunities to detect the processes and social frictions of their making. Spanning film, video games, radical history, architecture, visual effects, and war, the book crosses the twentieth century into our present to confront a new order of seeing and making that slowly took shape: the composite image, where no clean distinction can be made between production and post-production, filmed and animated, material and digital. Giving equal ground to costly blockbusters, shaky riot footage, disaster photography, and early cinema, Williams leads us from the computer-generated “shards” of particles and debris to the broken phones screen on which we watch these digital storms, looking for the unexpected histories lived in the interval between.
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