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Simulating Good and Evil
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Simulating Good and Evil : The Morality and Politics of Videogames

Book Details

Format Paperback / softback
ISBN-10 1978818564
ISBN-13 9781978818569
Publisher Rutgers University Press
Imprint Rutgers University Press
Country of Manufacture US
Country of Publication GB
Publication Date Sep 17th, 2020
Print length 222 Pages
Weight 338 grams
Dimensions 15.60 x 23.50 x 1.60 cms
KSh 5,050.00
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Shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms.
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
 

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