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Simulating Heterogeneous Crowds with Interactive Behaviors
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Simulating Heterogeneous Crowds with Interactive Behaviors

Book Details

Format Hardback or Cased Book
ISBN-10 1498730361
ISBN-13 9781498730365
Publisher Taylor & Francis Inc
Imprint Productivity Press
Country of Manufacture US
Country of Publication GB
Publication Date Sep 27th, 2016
Print length 266 Pages
Weight 816 grams
Dimensions 18.60 x 26.20 x 2.10 cms
Product Classification: Digital animation
Ksh 21,600.00
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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

 

    • Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior
    • Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes
    • Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

 

 


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