Simulation and Serious Games for Education
Softcover reprint of the original 1st ed. 2017
Book Details
Format
Paperback / Softback
Book Series
Gaming Media and Social Effects
ISBN-10
9811092702
ISBN-13
9789811092701
Edition
Softcover reprint of the original 1st ed. 2017
Publisher
Springer Verlag, Singapore
Imprint
Springer Verlag, Singapore
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jun 23rd, 2018
Print length
145 Pages
Product Classification:
Age groups: childrenAge groups: childrenChild & developmental psychologyChild, developmental and lifespan psychologyEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)Artificial intelligenceArtificial intelligence (AI)Human-computer interactionHuman–computer interactionUser interface design & usabilityUser interface design and usability
Ksh 16,200.00
Werezi Extended Catalogue
0 in stock
Delivery Location
Delivery fee: Select location
Secure
Quality
Fast
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Get Simulation and Serious Games for Education by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Springer Verlag, Singapore and it has pages.