Simulations and Gaming across Disciplines and Cultures : ISAGA at a Watershed
Book Details
Format
Paperback / Softback
ISBN-10
0803971036
ISBN-13
9780803971035
Publisher
SAGE Publications Inc
Imprint
SAGE Publications Inc
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Aug 3rd, 1995
Print length
292 Pages
Weight
540 grams
Product Classification:
Cybernetics & systems theoryPolitical structure & processesAdvertising industry
Ksh 15,100.00
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Provides a coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques. This book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; and ethics.
This comprehensive and immensely readable volume takes the reader to the cutting edge of the field. Like the conference from which it stems, the book has extremely broad coverage in terms of the topics addressed, the disciplines from which the authors come and to which their papers contribute, and the geographic sites of origin of the ideas and findings. The conference presentations, of a high quality in their initial form, have been wonderfully crafted by the authors with the excellent guidance of the editors. It is a timely addition to the literature and belongs on every gamer′s bookshelf. --Cathy Stein Greenblat, Professor of Sociology, Rutgers University, New Jersey With contributions from leading international researchers in simulation and gaming, this book provides readers with up-to-date coverage of simulation and gaming as a professional endeavor rather than just as a set of subject-relevant techniques. Organized into four parts (applications, policy exercises, research, and professional matters), the book covers such topics as the application of simulation/games to specific purposes (such as international conflict, citizen participation, etc.); research in the areas of business performance and discourse analysis; and debriefing, ethics, and the state of simulation/gaming in various countries. Simulation and Gaming Across Disciplines and Cultures offers readers a cohesive picture of the breadth and richness of the field of simulation and gaming.
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