Slam Dunk, Vol. 11
Book Details
Format
Paperback / Softback
Book Series
Slam Dunk
ISBN-10
1421528665
ISBN-13
9781421528663
Publisher
Viz Media, Subs. of Shogakukan Inc
Imprint
Viz Media, Subs. of Shogakukan Inc
Country of Manufacture
US
Country of Publication
GB
Publication Date
Aug 3rd, 2010
Print length
196 Pages
Weight
180 grams
Dimensions
12.60 x 18.90 x 1.60 cms
Product Classification:
FantasyGraphic novels: Manga
Ksh 1,600.00
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Synopsis coming soon.......
The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators.
Winning isn''t everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain''s dream of reaching the finals come true—will they do it?
Shoyo''s ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui''s scoring finesse and Hanamichi''s monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?
Winning isn''t everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain''s dream of reaching the finals come true—will they do it?
Shoyo''s ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui''s scoring finesse and Hanamichi''s monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?
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