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Sound and Music for Games
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Sound and Music for Games : The Basics of Digital Audio for Video Games

1st ed.

Book Details

Format Paperback / Softback
ISBN-10 148428660X
ISBN-13 9781484286609
Edition 1st ed.
Publisher APress
Imprint APress
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 22nd, 2022
Print length 274 Pages
Ksh 7,200.00
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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them• Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple''s Logic and Garageband, Paul Davis''s Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

• Understand the fundamentals of digital audio production in the context of video games

• Learn about audio integration with popular middleware solutions and APIs

• Leverage plugin effects software to sculpt your audio to professional levels

• Identify modern audio file formats and how and when to use them

• Learn best practices when mixing sound effects and music for video games

 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.


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