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Sound and Music for Games : The Basics of Digital Audio for Video Games - 1st ed.

By: (Author) Robert Ciesla

Werezi Extended Catalogue
Delivery in 34 days

Ksh 7,200.00

Format: Paperback / Softback

ISBN-10: 148428660X

ISBN-13: 9781484286609

Edition: 1st ed.

Publisher: APress

Imprint: APress

Country of Manufacture: GB

Country of Publication: GB

Publication Date: Sep 22nd, 2022

Print length: 274 Pages

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Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations. We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work. The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them• Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple''s Logic and Garageband, Paul Davis''s Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

• Understand the fundamentals of digital audio production in the context of video games

• Learn about audio integration with popular middleware solutions and APIs

• Leverage plugin effects software to sculpt your audio to professional levels

• Identify modern audio file formats and how and when to use them

• Learn best practices when mixing sound effects and music for video games

 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.


Get Sound and Music for Games by at the best price and quality guranteed only at Werezi Africa largest book ecommerce store. The book was published by APress and it has pages. Enjoy Shopping Best Offers & Deals on books Online from Werezi - Receive at your doorstep - Fast Delivery - Secure mode of Payment

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