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Teach Like a Gamer
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Teach Like a Gamer : Adapting the Instructional Design of Digital Role-Playing Games

Book Details

Format Paperback / Softback
ISBN-10 1476670544
ISBN-13 9781476670546
Publisher McFarland & Co Inc
Imprint McFarland & Co Inc
Country of Manufacture US
Country of Publication GB
Publication Date Jun 8th, 2018
Print length 216 Pages
Weight 272 grams
Dimensions 22.90 x 15.20 x 1.10 cms
Ksh 7,200.00
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Digital role-playing games can help players develop skills in critical thinking, problem solving, digital literacy and engagement. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training.

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.


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