Teaching Computational Creativity
Book Details
Format
Paperback / Softback
ISBN-10
1316502872
ISBN-13
9781316502877
Publisher
Cambridge University Press
Imprint
Cambridge University Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
May 16th, 2019
Print length
350 Pages
Weight
650 grams
Dimensions
23.00 x 15.10 x 1.70 cms
Product Classification:
Occupational & industrial psychologyOccupational and industrial psychologyEducational psychologyHigher & further education, tertiary educationHigher education, tertiary educationEducational equipment & technology, computer-aided learning (CAL)Educational equipment and technology, computer-aided learning (CAL)
Ksh 6,600.00
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This book examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. It covers a comprehensive overview of educational practices related in fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning.
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.
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