The Book of WebGPU
Book Details
Format
Paperback / Softback
ISBN-10
1718504322
ISBN-13
9781718504325
Publisher
No Starch Press,US
Imprint
No Starch Press,US
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Sep 22nd, 2026
Print length
400 Pages
Product Classification:
3D graphics & modelling3D graphics and modellingWeb programmingParallel processing
Ksh 11,350.00
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A hands-on, JavaScript-based introduction to WebGPU for real-time 3D graphics and GPU computing in the browser.
The Book of WebGPU is a hands-on introduction to modern browser-based 3D graphics and GPU computing with WebGPU and JavaScript. Readers learn how to use the WebGPU API and the WebGPU Shading Language (WGSL) to render interactive 3D scenes, implement lighting and texturing, and tap into the GPU’s compute pipeline for non-graphics workloads.
The book walks through the full pipeline of creating 3D graphics in the browser, from buffers, shaders, and render passes to camera transforms and physically inspired lighting. Along the way, it reinforces core graphics concepts like coordinate spaces, projections, and materials, while also covering modern JavaScript features such as modules, promises, and async/await.
Every chapter includes guided, browser-based projects and challenging exercises, from fractal visualizations and interactive lighting demos to exploring medical CT data in 3D and experimenting with GPU-accelerated computations. As of 2025, WebGPU is officially supported across Chrome, Edge, Firefox, and Safari, so readers can run these projects in all major browsers without special plugins or native installs.
The result is a complete on-ramp for developers who want to create high-performance, visually rich experiences on the web, whether for games, data visualization, design tools, or emerging AI workflows.
The Book of WebGPU is a hands-on introduction to modern browser-based 3D graphics and GPU computing with WebGPU and JavaScript. Readers learn how to use the WebGPU API and the WebGPU Shading Language (WGSL) to render interactive 3D scenes, implement lighting and texturing, and tap into the GPU’s compute pipeline for non-graphics workloads.
The book walks through the full pipeline of creating 3D graphics in the browser, from buffers, shaders, and render passes to camera transforms and physically inspired lighting. Along the way, it reinforces core graphics concepts like coordinate spaces, projections, and materials, while also covering modern JavaScript features such as modules, promises, and async/await.
Every chapter includes guided, browser-based projects and challenging exercises, from fractal visualizations and interactive lighting demos to exploring medical CT data in 3D and experimenting with GPU-accelerated computations. As of 2025, WebGPU is officially supported across Chrome, Edge, Firefox, and Safari, so readers can run these projects in all major browsers without special plugins or native installs.
The result is a complete on-ramp for developers who want to create high-performance, visually rich experiences on the web, whether for games, data visualization, design tools, or emerging AI workflows.
Get The Book of WebGPU by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by No Starch Press,US and it has pages.