The Child in Videogames : From the Meek, to the Mighty, to the Monstrous
by
Emma Reay
Book Details
Format
Paperback / Softback
ISBN-10
3031423739
ISBN-13
9783031423734
Publisher
Springer International Publishing AG
Imprint
Palgrave Macmillan
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Oct 17th, 2024
Print length
222 Pages
Product Classification:
Children’s & teenage literature studiesChildren’s and teenage literature studies: generalCultural studiesPopular cultureMedia studiesAge groups: adolescentsCultural studiesPopular cultureMedia studiesAge groups: adolescentsDigital lifestyleDigital Lifestyle and online world: consumer and user guides
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Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts.
Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.
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