The City as an Entertainment Machine
Book Details
Format
Paperback / Softback
ISBN-10
0739124226
ISBN-13
9780739124222
Publisher
Bloomsbury Publishing Plc
Imprint
Lexington Books
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 24th, 2011
Print length
292 Pages
Weight
452 grams
Dimensions
22.60 x 15.30 x 1.80 cms
Product Classification:
Popular cultureUrban communitiesPopulation & demography
Ksh 10,000.00
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This volume explores how consumption and entertainment change cities, but it reverses the 'normal' causal process. That is, many chapters analyze how consumption and entertainment drive urban development, not vice versa. People both live and work in cities and where they choose to live shifts where and how they work. Amenities enter as enticements to bring new residents or tourists to a city and so amenities have thus become new public concerns for many cities in the U.S. and much of Northern Europe. Old ways of thinking, old paradigms — such as 'location, location, location' and 'land, labor, capital, and management generate economic development' — are too simple. So is 'human capital drives development'. To these earlier questions we add, 'How do amenities and related consumption attract talented people, who in turn drive the classic processes which make cities grow?' This new question is critical for policy makers, urban public officials, business, and non-profit leaders who are using culture, entertainment, and urban amenities to enhance their locations — for present and future residents, tourists, conventioneers, and shoppers. The City as an Entertainment Machine details the impacts of opera, used bookstores, brew pubs, bicycle events, Starbucks' coffee shops, gay residents, and other factors on changes in jobs, population, inventions, and more. It is the first study to assemble and analyze such amenities for national samples of cities (and counties). It interprets these processes by showing how they add new insights from economics, sociology, political science, public policy, and geography. Considerable evidence is presented about how consumption, amenities, and culture drive urban policy by encouraging people to move to or from different cities and regions.
This volume explores how consumption and entertainment change cities, but it reverses the ''normal'' causal process. That is, many chapters analyze how consumption and entertainment drive urban development, not vice versa. People both live and work in cities and where they choose to live shifts where and how they work. Amenities enter as enticements to bring new residents or tourists to a city and so amenities have thus become new public concerns for many cities in the U.S. and much of Northern Europe. Old ways of thinking, old paradigms — such as ''location, location, location'' and ''land, labor, capital, and management generate economic development'' — are too simple. So is ''human capital drives development''. To these earlier questions we add, ''How do amenities and related consumption attract talented people, who in turn drive the classic processes which make cities grow?'' This new question is critical for policy makers, urban public officials, business, and non-profit leaders who are using culture, entertainment, and urban amenities to enhance their locations — for present and future residents, tourists, conventioneers, and shoppers. The City as an Entertainment Machine details the impacts of opera, used bookstores, brew pubs, bicycle events, Starbucks'' coffee shops, gay residents, and other factors on changes in jobs, population, inventions, and more. It is the first study to assemble and analyze such amenities for national samples of cities (and counties). It interprets these processes by showing how they add new insights from economics, sociology, political science, public policy, and geography. Considerable evidence is presented about how consumption, amenities, and culture drive urban policy by encouraging people to move to or from different cities and regions.
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