The Creation of iGiselle : Classical Ballet Meets Contemporary Video Games
Book Details
Format
Paperback / Softback
ISBN-10
1772123811
ISBN-13
9781772123814
Publisher
University of Alberta Press
Imprint
University of Alberta Press
Country of Manufacture
CA
Country of Publication
GB
Publication Date
Jan 24th, 2019
Print length
232 Pages
Weight
346 grams
Dimensions
22.80 x 15.80 x 1.50 cms
Product Classification:
BalletGames development & programming
Ksh 5,400.00
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Romantic ballet meets artificial intelligence to change the tragic narrative, allowing for possible “feminine endings.”
The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of the nineteenth-century ballet Giselle, allowing players to empower the heroine for possible ”feminine endings.” The eight interrelated chapters chronicle the origin, development, and fruition of the project. Dancers, gamers, and computer specialists will all find something original that will stimulate their respective interests.Contributors: Vadim Bulitko, Wayne DeFehr, Christina Gier, Pirkko Markula, Mark Morris, Sergio Poo Hernandez, Emilie St. Hilaire, Nora Foster Stovel, Laura Sydora
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