The Creative Process : A Computer Model of Storytelling and Creativity
Book Details
Format
Hardback or Cased Book
ISBN-10
0805815767
ISBN-13
9780805815764
Publisher
Taylor & Francis Inc
Imprint
Psychology Press
Country of Manufacture
US
Country of Publication
GB
Publication Date
Nov 1st, 1994
Print length
308 Pages
Weight
604 grams
Dimensions
23.30 x 15.80 x 3.10 cms
Ksh 27,900.00
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This text presents a theory of creativity that addresses some of the problems which must be solved to build a creative computer. It also presents an exploration of the goals and plans needed to write simple short stories.
Someday computers will be artists. They''ll be able to write amusing and original stories, invent and play games of unsurpassed complexity and inventiveness, tell jokes and suffer writer''s block. But these things will require computers that can both achieve artistic goals and be creative. Both capabilities are far from accomplished.
This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer.
The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL''s model of the author-level writing process thought-provoking.
This book presents a theory of creativity that addresses some of the many hard problems which must be solved to build a creative computer. It also presents an exploration of the kinds of goals and plans needed to write simple short stories. These theories have been implemented in a computer program called MINSTREL which tells stories about King Arthur and his knights. While far from being the silicon author of the future, MINSTREL does illuminate many of the interesting and difficult issues involved in constructing a creative computer.
The results presented here should be of interest to at least three different groups of people. Artificial intelligence researchers should find this work an interesting application of symbolic AI to the problems of story-telling and creativity. Psychologists interested in creativity and imagination should benefit from the attempt to build a detailed, explicit model of the creative process. Finally, authors and others interested in how people write should find MINSTREL''s model of the author-level writing process thought-provoking.
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