The Game Inventor's Guidebook : How to Invent and Sell Board Games, Card Games, Role-Playing Games, & Everything in Between!
Book Details
Format
Paperback / Softback
ISBN-10
1600374476
ISBN-13
9781600374470
Publisher
Morgan James Publishing llc
Imprint
Morgan James Publishing llc
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Nov 20th, 2008
Print length
263 Pages
Weight
410 grams
Dimensions
15.30 x 22.80 x 2.00 cms
Product Classification:
Reference worksHobbies, quizzes & gamesRole-playing, war games & fantasy sports
Ksh 2,350.00
Re-Printing
0 in stock
Delivery Location
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Secure
Quality
Fast
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tins
The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world''s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor''s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
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