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The Game Master's Book of Traps, Puzzles and Dungeons
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The Game Master's Book of Traps, Puzzles and Dungeons : A punishing collection of bone-crunching contraptions, brain-teasing riddles and stamina-testing encounter locations for 5th edition RPG adventures

Book Details

Format Hardback or Cased Book
ISBN-10 1948174987
ISBN-13 9781948174985
Publisher Topix Media Lab
Imprint Topix Media Lab
Country of Manufacture CN
Country of Publication GB
Publication Date Jun 21st, 2022
Print length 256 Pages
Weight 942 grams
Dimensions 22.30 x 28.50 x 0.70 cms
Ksh 3,750.00
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All the information Game Master''s needs to create compelling dungeon crawls, deadly fortress traps and clever riddles or puzzles to activate players’ critical thinking skills alongside their critical rolls during tabletop RPG play.

The Game Master''s Book of Traps, Puzzles and Dungeons provides GMs with endless options for populating their adventures with challenging riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much more - everything they need to push player character to their limit and bring new levels of excitement (and anxiety) to their game play.

Whether part of a pre-planned adventure or a random encounter, these brain teasers, puzzles and traps will make every dungeon crawl, fortress break-in, or temple sacking that much more fun. GMs will find more than 60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers, each with its own set of possible encoounters, meaning GMs can generate a fully-functional (or completely dilapidated) dungeon in a few rolls of a dice. With intricate technical illustrations, beautifully rendered top-down location maps and three one-shot adventures, written by RPG inflencers including Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles and Dungeons is the ideal tool for any GM hoping to put the fun back in fun-geon*.

*not a word.


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