The Games that Computers (and Humans) Play : A Non-Technical Introduction to Artificial Intelligence
Book Details
Format
Paperback / Softback
ISBN-10
1041252706
ISBN-13
9781041252702
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Apr 29th, 2026
Print length
314 Pages
Weight
602 grams
Dimensions
25.20 x 17.90 x 2.10 cms
Ksh 10,000.00
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The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. This book is an ideal introduction for the non-scientist and anyone interested in how games have shaped Artificial Intelligence.
The Games that Computers (and Humans) Play is a non-technical introduction to AI using games to illustrate the concepts, written by an internationally known researcher in Artificial Intelligence. Games and puzzles (one-person games) are a microcosm of the real world. In this book, they are used to illustrate the underlying technologies behind popular commercial AI products. The secrets of the computer’s successes are revealed, and they are often counterintuitive. Many of the methods used sound silly and no human would ever mimic the computer’s approach, yet it is hard to argue with success. With your new-found understanding of how AI enables computers to achieve superhuman performance at games, the book gives the reader intuitive insight into how this transformative technology is going to revolutionize our world. With easily understandable descriptions, this book is an ideal introduction for the non-scientist and anyone interested in how games have shaped the history and development of Artificial Intelligence.
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