The Germanic Heroic Tradition in Video Games : Playing Mass Medievalism
Book Details
Format
Hardback or Cased Book
Book Series
The New Middle Ages
ISBN-10
3032022517
ISBN-13
9783032022516
Publisher
Springer Nature Switzerland AG
Imprint
Palgrave Macmillan
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Sep 2nd, 2025
Print length
252 Pages
Ksh 19,800.00
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This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages.
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages. The project analyzes the adaptation of medieval material to the video game format through the use of Germanic epic motifs, such as the configuration of the hero, his conflict with the antagonist, and the pursuit of fame and wealth, derived from the medieval written sources that inspire them. Using narratology, the author evaluates the remediation of these narratives in video games as a playful, digital, and immersive experience.
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