The Ghost in the Shell: Fully Compiled (Complete Hardcover Collection)
Book Details
Format
Hardback or Cased Book
Book Series
The Ghost in the Shell Deluxe
ISBN-10
1646516311
ISBN-13
9781646516315
Publisher
Kodansha America, Inc
Imprint
Kodansha Comics
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jan 10th, 2023
Print length
832 Pages
Weight
1,748 grams
Dimensions
26.20 x 18.50 x 5.00 cms
Product Classification:
Science fictionFantasyGraphic novels: Manga
Ksh 9,900.00
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Quality
Fast
All of Shirow Masamune''s original The Ghost in the Shell manga in one massive hardcover make this the ultimate collector''s edition of the ultimate cyberpunk classic. Contains The Ghost in the Shell 1, 1.5, and 2 for over 800 pages of manga. Featuring a NEW, EXCLUSIVE cover created for this edition by Shirow Masamune!Includes in one large hardcover volume: The Ghost in the Shell (1991)Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including "ghost hackers" who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers'' criminal ends. The Ghost in the Shell 1.5: Human-Error Processor (2003)The "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past." The Ghost in the Shell 2: Man-Machine Interface (2001)March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day''s work—a day that will change everything, forever.
All of Shirow Masamune's original The Ghost in the Shell manga in one massive hardcover make this the ultimate collector's edition of the ultimate cyberpunk classic. Contains The Ghost in the Shell 1, 1.5, and 2 for over 800 pages of manga. Featuring a NEW, EXCLUSIVE cover created for this edition by Shirow Masamune!Includes in one large hardcover volume: The Ghost in the Shell (1991)Deep into the twenty-first century, the line between man and machine has been blurred as humans rely on the enhancement of mechanical implants and robots are upgraded with human tissue. In this rapidly converging landscape, cyborg superagent Major Motoko Kusanagi is charged to track down the craftiest and most dangerous terrorists and cybercriminals, including "ghost hackers" who are capable of exploiting the human/machine interface and reprogramming humans to become puppets to carry out the hackers' criminal ends. The Ghost in the Shell 1.5: Human-Error Processor (2003)The "lost" Ghost in the Shell stories, created by Shirow Masamune after completing work on the original Ghost in the Shell manga and prior to his tour-de-force, Ghost in the Shell 2: Man-Machine Interface. Focusing on Section 9 agents in their daily battle against technocrime, Human-Error Processor. Features the stories "Fat Cat," "Drive Slave," "Mines of Mind," and "Lost Past." The Ghost in the Shell 2: Man-Machine Interface (2001)March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg, a counter-terrorist Net security expert, heading the investigative department of the giant multi-national Poseidon Industrial. Partly transcending the physical world and existing in a virtual world of networks, Motoko is a fusion of multiple entities and identities, deploying remotely controlled prosthetic humanoid surrogates around the globe to investigate a series of bizarre incidents. Meanwhile, Tamaki Tamai, a psychic detective from the Channeling Agency, has been commissioned to explore strange changes in the temporal universe brought about by two forces, one represented by the teachings of a professor named Rahampol, the other by the complex, evolving Motoko entity. What unfolds will all be in a day's work—a day that will change everything, forever.
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