The Grimlore Game
Book Details
Format
Hardback or Cased Book
ISBN-10
821702835Y
ISBN-13
9798217028351
Publisher
Random House USA Inc
Imprint
Delacorte Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Sep 22nd, 2026
Print length
256 Pages
Weight
391 grams
Product Classification:
Children’s / Teenage fiction: FantasyFantasy & magical realism (Children's / Teenage)
Ksh 2,700.00
Not Yet Published
0 in stock
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Quality
Fast
A brand-new cozy gothic series that’s The Inheritance Games for middle grade readers—filled with family curses, talking cats, and clever clues!
“Mix Mr. Lemoncello with Wednesday Addams, and you’ll end up with the dark fun of The Grimlore Game!”—Chris Grabenstein, #1 New York Times bestselling author of the Mr. Lemoncello''s Library series
SOLVE THE PUZZLES. SURVIVE THE GAME.
Orphan Kit Devlin knows two things for sure about her scheming relatives:
1. They’re cursed, with someone doomed to croak every three years like clockwork.
2. They only care about one thing: themselves.
When wealthy Grandpa Amos dies, all the Devlins come running to his manor for their piece of the inheritance—only to find a mysterious magical game instead. Whoever solves the riddles will win his fortune. But everything is not what it seems, like the misfit cousin with secrets to hide and the crimson-eyed cat who only talks to Kit. As the clues stack up, Kit learns there’s more to the family curse—and her connection to it—than she ever suspected. If she wants answers, she has to survive the game... and win.
"Gothic, twisty, and so much fun."—Lindsay Currie, #1 New York Times bestselling author of The Mystery of Locked Rooms
“[This] house full of mysteries and magical curses had me hooked from page one.” —Jen Calonita, New York Times bestselling author of Isle of Ever
“Mix Mr. Lemoncello with Wednesday Addams, and you’ll end up with the dark fun of The Grimlore Game!”—Chris Grabenstein, #1 New York Times bestselling author of the Mr. Lemoncello''s Library series
SOLVE THE PUZZLES. SURVIVE THE GAME.
Orphan Kit Devlin knows two things for sure about her scheming relatives:
1. They’re cursed, with someone doomed to croak every three years like clockwork.
2. They only care about one thing: themselves.
When wealthy Grandpa Amos dies, all the Devlins come running to his manor for their piece of the inheritance—only to find a mysterious magical game instead. Whoever solves the riddles will win his fortune. But everything is not what it seems, like the misfit cousin with secrets to hide and the crimson-eyed cat who only talks to Kit. As the clues stack up, Kit learns there’s more to the family curse—and her connection to it—than she ever suspected. If she wants answers, she has to survive the game... and win.
"Gothic, twisty, and so much fun."—Lindsay Currie, #1 New York Times bestselling author of The Mystery of Locked Rooms
“[This] house full of mysteries and magical curses had me hooked from page one.” —Jen Calonita, New York Times bestselling author of Isle of Ever
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