The Past as a Digital Playground: Archaeology, Virtual Reality and Video Games
Bilingual
Book Details
Format
Paperback / Softback
ISBN-10
180327266X
ISBN-13
9781803272665
Edition
Bilingual
Publisher
Archaeopress
Imprint
Archaeopress Access Archaeology
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jun 2nd, 2022
Print length
124 Pages
Weight
430 grams
Dimensions
20.20 x 27.50 x 0.80 cms
Product Classification:
Archaeological theoryGraphical & digital media applications
Ksh 5,450.00
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This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site.
The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
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