Suitable for advanced C++ programmers and technically mature readers, this book examines the specifics of PC graphics hardware and software. Covering the field of PC graphics programming, it discusses topics within both theoretical and practical applications.
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
Discussions address:
2D and 3D graphics programming for Windows and DOS
Device-independent graphics
Mathematics for computer graphics
Graphics algorithms and procedural operations
PC video systems architecture, including its history and development
High-end graphics systems and coprocessors
Artificial life
Virtual reality
Animation techniques for simulations and video games
VGA, SuperVGA, and VESA
Device drivers
Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
Get The PC Graphics Handbook by Julio Sanchez, Maria P. Canton at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Inc and it has 1014 pages.
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