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The Pop Theology of Videogames
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The Pop Theology of Videogames : Producing and Playing with Religion

Book Details

Format Hardback or Cased Book
Book Series Games and Play
ISBN-10 9463729860
ISBN-13 9789463729864
Publisher Amsterdam University Press
Imprint Amsterdam University Press
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 19th, 2023
Print length 158 Pages
Weight 376 grams
Dimensions 16.20 x 24.30 x 1.40 cms
Ksh 18,900.00
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Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.

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