The Pop Theology of Videogames : Producing and Playing with Religion
Book Details
Format
Hardback or Cased Book
Book Series
Games and Play
ISBN-10
9463729860
ISBN-13
9789463729864
Publisher
Amsterdam University Press
Imprint
Amsterdam University Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Apr 19th, 2023
Print length
158 Pages
Weight
376 grams
Dimensions
16.20 x 24.30 x 1.40 cms
Product Classification:
Religion: generalComputer games / online games: strategy guides
Ksh 18,900.00
Werezi Extended Catalogue
Delivery in 28 days
Delivery Location
Delivery fee: Select location
Delivery in 28 days
Secure
Quality
Fast
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will.
Get The Pop Theology of Videogames by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Amsterdam University Press and it has pages.