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The Post-9/11 Video Game
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The Post-9/11 Video Game : A Critical Examination

Book Details

Format Paperback / Softback
ISBN-10 0786499028
ISBN-13 9780786499021
Publisher McFarland & Co Inc
Imprint McFarland & Co Inc
Country of Manufacture US
Country of Publication GB
Publication Date Mar 31st, 2017
Print length 200 Pages
Weight 268 grams
Dimensions 22.90 x 15.20 x 1.00 cms
Ksh 7,200.00
Werezi Extended Catalogue 0 in stock

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Demonstrates that a new genre of video games arises from the American experience of 9/11. The representations reflect reshaped notions of the (sub)urban spaces, identity and the role of the citizen as a consumer and as a producer of culture. Ouellette and Thompson combine semiotic and rhetorical analysis to bridge the gap between the narratology and ludology strands of game studies.

This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen''s role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.


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