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The Rhetoric of Videogames As Embodied Practice
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The Rhetoric of Videogames As Embodied Practice : Procedural Habits

Book Details

Format Paperback / Softback
ISBN-10 0367890909
ISBN-13 9780367890902
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Dec 10th, 2019
Print length 274 Pages
Weight 453 grams
Ksh 8,650.00
Werezi Extended Catalogue 0 in stock

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This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle''s understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.


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