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The Rhetoric of Videogames as Embodied Practice
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The Rhetoric of Videogames as Embodied Practice : Procedural Habits

Book Details

Format Hardback or Cased Book
ISBN-10 1138303275
ISBN-13 9781138303270
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 25th, 2017
Print length 274 Pages
Weight 554 grams
Dimensions 16.00 x 23.60 x 2.20 cms
Ksh 30,600.00
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This book offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames.

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle''s understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.


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Mind, Body, & Spirit

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