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The World of Games: Technologies for Experimenting, Thinking, Learning
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The World of Games: Technologies for Experimenting, Thinking, Learning : XXIII Professional Culture of the Specialist of the Future, Volume 1

Book Details

Format Paperback / Softback
ISBN-10 3031484975
ISBN-13 9783031484971
Publisher Springer International Publishing AG
Imprint Springer International Publishing AG
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 24th, 2024
Print length 444 Pages
Ksh 36,000.00
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It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures.

This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. 


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