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Think Like a Programmer
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Think Like a Programmer

Book Details

Format Paperback / Softback
ISBN-10 1593274246
ISBN-13 9781593274245
Publisher No Starch Press,US
Imprint No Starch Press,US
Country of Manufacture US
Country of Publication GB
Publication Date Aug 12th, 2012
Print length 256 Pages
Weight 464 grams
Dimensions 23.50 x 17.90 x 1.90 cms
Product Classification: Program concepts / learning to program
Ksh 8,100.00 Werezi Extended Catalogue

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The real challenge of programming isn't learning a language's syntax it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: Split problems into discrete components to make them easier to solve Make the most of code reuse with functions, classes, and libraries Pick the perfect data structure for a particular job Master more advanced programming tools like recursion and dynamic memory Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art and the first step in creating your masterpiece is learning to Think Like a Programmer.
The real challenge of programming isn''t learning a language''s syntax it''s learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You''ll also learn how to: Split problems into discrete components to make them easier to solve Make the most of code reuse with functions, classes, and libraries Pick the perfect data structure for a particular job Master more advanced programming tools like recursion and dynamic memory Organize your thoughts and develop strategies to tackle particular types of problems Although the book''s examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art and the first step in creating your masterpiece is learning to Think Like a Programmer.

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