Towards Game Translation User Research
Book Details
Format
Paperback / Softback
Book Series
Elements in Translation and Interpreting
ISBN-10
100938581X
ISBN-13
9781009385817
Publisher
Cambridge University Press
Imprint
Cambridge University Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
May 23rd, 2024
Print length
96 Pages
Weight
152 grams
Dimensions
22.70 x 15.10 x 0.80 cms
Product Classification:
Linguistics
Ksh 3,250.00
Manufactured on Demand
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Quality
Fast
This Element takes the initiative to highlight the audiovisual translation research centring on users of video games. It offers an overview of possible relationships between translation and its experiencers. The interplay between the reception research in user experience, facets of translated games, and facets of game users is seen.
This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.
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