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Video Game Policy
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Video Game Policy : Production, Distribution, and Consumption

Book Details

Format Hardback or Cased Book
ISBN-10 1138812420
ISBN-13 9781138812420
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Oct 28th, 2015
Print length 298 Pages
Weight 700 grams
Ksh 30,600.00
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This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like.

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.


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