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Video Games and Social Competence
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Video Games and Social Competence

Book Details

Format Paperback / Softback
ISBN-10 1138548979
ISBN-13 9781138548978
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Feb 5th, 2018
Print length 248 Pages
Weight 453 grams
Product Classification: Media studies
Ksh 9,200.00
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This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.


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