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Video Games and Social Competence
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Video Games and Social Competence

Book Details

Format Hardback or Cased Book
ISBN-10 1138804266
ISBN-13 9781138804265
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Dec 15th, 2014
Print length 246 Pages
Weight 484 grams
Dimensions 15.60 x 23.00 x 1.70 cms
Product Classification: Media studies
Ksh 30,600.00
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This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.


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