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Video Gaming in Science Fiction
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Video Gaming in Science Fiction : A Critical Study

Book Details

Format Paperback / Softback
ISBN-10 1476666377
ISBN-13 9781476666372
Publisher McFarland & Co Inc
Imprint McFarland & Co Inc
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 28th, 2018
Print length 194 Pages
Weight 249 grams
Dimensions 22.90 x 15.20 x 1.00 cms
Ksh 7,200.00
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In this examination of how video gaming and video gaming culture are depicted in science fiction, Jason Barr examines how preconceived, media-fueled paranoia about video gaming, first formed almost fifty years ago, still resonate in modern science fiction prose.

As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.


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