Book Details
Format
Hardback or Cased Book
ISBN-10
3319548212
ISBN-13
9783319548210
Edition
1st ed. 2017
Publisher
Springer International Publishing AG
Imprint
Palgrave Macmillan
Country of Manufacture
CH
Country of Publication
GB
Publication Date
Aug 7th, 2017
Print length
120 Pages
Product Classification:
EuropeThe AmericasLiterature: history & criticismLiterature: history and criticismColonialism & imperialismCultural studiesCultural studiesSocial research & statisticsSocial research and statisticsColonialism and imperialismDigital and Information technology: general topicsInformation technology: general issues
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This book focuses on the almost entirely neglected treatment of empire and colonialism in videogames. From its inception in the nineties, Game Studies has kept away from these issues despite the early popularity of videogame franchises such as Civilization and Age of Empire. This book examines the complex ways in which some videogames construct conceptions of spatiality, political systems, ethics and society that are often deeply imbued with colonialism. Moving beyond questions pertaining to European and American gaming cultures, this book addresses issues that relate to a global audience - including, especially, the millions who play videogames in the formerly colonised countries, seeking to make a timely intervention by creating a larger awareness of global cultural issues in videogame research. Addressing a major gap in Game Studies research, this book will connect to discourses of post-colonial theory at large and thereby, provide another entry-point for this new medium of digital communication into larger Humanities discourses.
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