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Virtual Reality Cinema
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Virtual Reality Cinema : Narrative Tips and Techniques

Book Details

Format Paperback / Softback
ISBN-10 0367463393
ISBN-13 9780367463397
Publisher Taylor & Francis Ltd
Imprint Routledge
Country of Manufacture GB
Country of Publication GB
Publication Date Feb 18th, 2021
Print length 218 Pages
Weight 348 grams
Dimensions 15.50 x 23.50 x 1.80 cms
Product Classification: Films, cinemaTelevisionMedia studies
Ksh 7,200.00
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Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce Virtual Reality Cinema (also known as 360-video or cine-vr) in this comprehensive guide filled with insider tips and tested techniques for writing, directing, and producing effectively in the new medium.

Award-winning cine-maVRicks Eric R. Williams, Carrie Love and Matt Love introduce virtual reality cinema (also known as 360° video or cine-VR) in this comprehensive guide filled with insider tips and tested techniques for writing, directing and producing effectively in the new medium.

Join these veteran cine-VR storytellers as they break down fundamental concepts from traditional media to demonstrate how cine-VR can connect with audiences in new ways. Examples from their professional work are provided to illustrate basic, intermediate and advanced approaches to crafting modern story in this unique narrative space where there’s no screen to contain an image and no specific stage upon which to perform.

Virtual Reality Cinema will prepare you to approach your own cine-VR projects via:

  • Tips and techniques for writing, directing and producing bleeding-edge narrative cine-VR projects;
  • More than a hundred photos and illustrations to explain complex concepts;
  • Access to more than two hours of on-line cine-VR examples that you can download to watch on your own HMD;
  • New techniques developed at Ohio University’s Game Research and Immersive Design (GRID) Lab, including how to work with actors to embrace Gravity and avoid the Persona Gap, how to develop stories with the Story Engagement Matrix and how to balance directorial control and audience agency in this new medium.

This book is an absolute must read for any student of filmmaking, media production, transmedia storytelling and game design, as well as anyone already working in these industries that wants to understand the new challenges and opportunities of virtual reality cinema.


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