Virtual Reality Experience Design Handbook : Heuristics, Patterns, and Practices for Immersive Applications
Book Details
Format
Hardback or Cased Book
ISBN-10
1041333749
ISBN-13
9781041333746
Publisher
Taylor & Francis Ltd
Imprint
CRC Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Sep 16th, 2026
Print length
244 Pages
Product Classification:
ErgonomicsDigital and information technologies: social and ethical aspectsEthical & social aspects of ITSoftware EngineeringComputer architecture & logic designComputer architecture and logic designVirtual realityUser interface design & usabilityUser interface design and usability
Ksh 30,600.00
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Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions.
Designing for virtual reality (VR) goes far beyond adapting flat-screen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments – so that experiences feel intuitive, natural, and comfortable. This book is an essential guide for anyone creating VR content that is not only engaging but also inclusive. It offers clear, hands-on support for designing meaningful interactions in virtual spaces. Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools – including a VR-specific heuristic framework, checklists, and templates – to simplify complex design decisions. Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively. As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build high-quality immersive experiences – whether refining existing products or creating entirely new ones.
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