VR, Simulations and Serious Games for Education
Softcover Reprint of the Original 1st 2019 ed.
Book Details
Format
Paperback / Softback
Book Series
Gaming Media and Social Effects
ISBN-10
9811348103
ISBN-13
9789811348105
Edition
Softcover Reprint of the Original 1st 2019 ed.
Publisher
Springer Verlag, Singapore
Imprint
Springer Verlag, Singapore
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jan 11th, 2019
Print length
128 Pages
Ksh 19,800.00
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This book introduces state-of-the-art research on simulation and serious games for education.
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both.
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Get VR, Simulations and Serious Games for Education by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Springer Verlag, Singapore and it has pages.