Wander Lost
by
Laura Martin
Book Details
Format
Paperback / Softback
ISBN-10
0063326221
ISBN-13
9780063326224
Publisher
HarperCollins Publishers Inc
Imprint
HarperCollins
Country of Manufacture
GB
Country of Publication
GB
Publication Date
May 21st, 2026
Print length
368 Pages
Weight
248 grams
Dimensions
13.00 x 19.40 x 2.30 cms
Product Classification:
Picture storybooksChildren’s / Teenage fiction: General, modern and contemporary fictionGeneral fiction (Children's / Teenage)Adventure stories (Children's / Teenage)Children’s / Teenage fiction: Action and adventure storiesChildren’s / Teenage fiction: Crime and mystery fictionCrime & mystery fiction (Children's / Teenage)Children’s / Teenage fiction: FantasyFantasy & magical realism (Children's / Teenage)Children’s / Teenage fiction: Family and home storiesFamily & home stories (Children's / Teenage)Children’s / Teenage fiction: Humorous storiesHumorous stories (Children's / Teenage)Children’s / Teenage general interest: Hobbies, quizzes, toys and gamesHobbies, quizzes & games (Children's / Teenage)Children’s / Teenage personal and social topics: Families and family membersPersonal & social issues: family issues (Children's / Teenage)Personal & social issues: siblings (Children's / Teenage)Children’s / Teenage personal and social topics: Siblings
Ksh 1,450.00
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From the critically acclaimed author of Float and Glitch comes a new stand-alone adventure full of humor and heart, perfect for fans of Gordon Korman and Dan Gutman!Rhett and his brother, Nash, have never been allowed to play board games. It's their mom's most important rule; the twins don't know why, but they know not to push her on it. When their mom suddenly disappears, they're reunited with Ace, their long-lost grandfather, who reveals that their family is descended from a board game character who escaped his game and lived in the real world. Their family now has the ability to enter the world of any game they want—but this gift also comes with a price. A game character who’s wanted revenge against their mom for decades has finally caught her and is holding her hostage in the world of a game. Which game? That’s up to Rhett and Nash to figure out, even if it means breaking Mom’s most important rule. But as they learn to use their newly discovered ability, exploring new worlds and facing new challenges and risks, the brothers quickly realize that saving Mom won't be all fun and games. It’s game on… or game over.
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