Welcome to Eastwood
Book Details
Format
Paperback / Softback
ISBN-10
0998730092
ISBN-13
9780998730097
Publisher
Goodman Games
Imprint
Goodman Games
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Jul 9th, 2024
Print length
28 Pages
Product Classification:
Miscellaneous items
Ksh 1,600.00
Publisher Out of Stock
0 in stock
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Secure
Quality
Fast
Welcome to Eastwood is a 28-page MCC or DCC sandbox adventure for 1st or 2nd-level characters. “Well, howdy thar’ partner! If ya’ don’t mind me sayin’, ya’ look parched. Grab a sarsaparilla ‘n lemme’ take a minute o’ yer time.”“No matter how ya got here, it’s our pleasure to. . . (BLIP). . . its our. . . (BLIP). . .ERROR. . . ERROR . . . (BLIP, BLIP, BLIP) . . . system failure. . . “Eastwood is the ultimate vacation theme park. Its “wild west” veneer conceals the techno-wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures. The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge. While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system.
Welcome to Eastwood is a 28-page MCC or DCC sandbox adventure for 1st or 2nd-level characters.
“Well, howdy thar’ partner! If ya’ don’t mind me sayin’, ya’ look parched. Grab a sarsaparilla ‘n lemme’ take a minute o’ yer time.”
“No matter how ya got here, it’s our pleasure to. . . (BLIP). . . its our. . . (BLIP). . .ERROR. . . ERROR . . . (BLIP, BLIP, BLIP) . . . system failure. . . “
Eastwood is the ultimate vacation theme park. Its “wild west” veneer conceals the techno-wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures.
The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.
While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system.
“Well, howdy thar’ partner! If ya’ don’t mind me sayin’, ya’ look parched. Grab a sarsaparilla ‘n lemme’ take a minute o’ yer time.”
“No matter how ya got here, it’s our pleasure to. . . (BLIP). . . its our. . . (BLIP). . .ERROR. . . ERROR . . . (BLIP, BLIP, BLIP) . . . system failure. . . “
Eastwood is the ultimate vacation theme park. Its “wild west” veneer conceals the techno-wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day’s work. But neglect of its systems sends the entire park bouncing into distant pasts and futures.
The adventure begins as the PCs stumble upon a strange “village” that mysteriously appears overnight. Getting into Eastwood is simple, but escaping proves to be a deadly challenge.
While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system.
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